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Green screen virtual production is how the next generation of high-end content gets made, and this course takes you from zero to running your own studio. Across 9 chapters and over 10 hours of video, you'll learn the full pipeline: green screen versus LED, stage design, lighting, keying with the Ultimatte, building environments in Unreal Engine, and camera tracking for moving shots that actually feel real.
You'll get a 100-page workbook with exercises for every lesson, hard-won tips and tricks from years on set, and a full business chapter on turning these skills into real income, whether you're becoming the go-to virtual production engineer, building a full studio, or running a lean pop-up service. AI is reshaping what's possible in production, and the people who can blend it with real cameras, real talent, and real craft are the ones who'll stand out. This course gets you there.
09m
You’ll learn what virtual production really means, without the vague industry jargon. By the end, you’ll understand how real cameras, real subjects, and digital environments come together in one workflow.
13m
You’ll compare LED walls and green screen in a practical way, so you can understand where each setup shines and where each one creates problems. This will help you choose the right approach for the kind of productions you actually want to make.
11m
You’ll get a simple breakdown of what Unreal Engine does and why it sits at the centre of so many virtual production setups. You’ll come away knowing what role it plays, even if you’ve never used it before.
10m
You’ll see how live action and virtual backgrounds are combined in real time during a shoot. This gives you the bigger picture of how virtual production becomes usable on set, not just in post.
12m
You’ll learn what equipment and connections you actually need to build a basic working setup. Instead of guessing, you’ll see the core signal chain and understand what each piece is doing.
10m
You’ll learn how to think about stage size based on the shots you want, the lenses you use, and the space you need around talent. That means you can avoid building something that looks fine on paper but fails in practice.
11m
You’ll see how different stage shapes affect camera movement, lighting coverage, and usable shooting angles. This will help you choose a layout that fits your productions instead of forcing every shoot into the same setup.
08m
You’ll learn which build methods and materials are actually useful for a stage that needs to look clean on camera. You’ll also understand how construction choices affect finish quality, durability, and how easy the stage is to maintain
08m
You’ll learn what green spill is, why it shows up, and how it can ruin an otherwise decent image. More importantly, you’ll see how to reduce it before it becomes a problem in your composite.
08m
You’ll learn why paint choice matters more than most people expect when building a green-screen stage. You’ll understand how brightness, finish, and washability affect both your key and the long-term usability of the stage.
13m
You’ll learn how to light your subject so they feel grounded in the final scene rather than pasted onto it. This gives you a practical way to think about shape, direction, and realism before you worry about the screen itself.
11m
You’ll learn how to light the screen evenly enough to make keying easier and more reliable. You’ll also understand what uneven lighting does to your image so you can spot the problem early.
13m
You’ll see how DMX helps you control lights in a more repeatable and professional way. That means faster resets, more consistent setups, and less guesswork every time you shoot.
14m
You’ll learn how to build a studio lighting layout that gives you flexibility without creating chaos on set. By the end, you’ll have a clearer idea of how to design a setup you can actually reuse.
10m
You’ll learn what kind of computer you need to run Unreal Engine for virtual production work without constant bottlenecks. This helps you judge whether your current machine is realistic for the workflow or likely to hold you back.
21m
In this lesson, Ed from Virtual Division walks through the rendering engine's interface. From the viewport and outliner to the content browser, so you can confidently find your way around the editor. You'll also learn how video, tracking, and lens data flow into the engine and work together to create seamless virtual production composites.
19m
In this lesson Ed from Virtual Division gives you the essential checks to run before any live shoot, from monitoring real-time frame rates and GPU performance to identifying latency issues in your pipeline. You'll learn how to configure post-process settings for clean, neutral backgrounds and manage color spaces so your virtual and real-world imagery match seamlessly.
11m
You’ll explore the main ways to get virtual environments into your workflow, from using marketplace assets to building custom scenes. That gives you a realistic sense of the trade-offs between speed, cost, and creative control.
11m
You’ll learn the main compositing routes available to you and where each one fits best. By the end, you’ll understand why the right workflow depends on your setup, budget, and the kind of result you need.
08m
You’ll get a straightforward introduction to what the Ultimatte does and why it is used in real-time workflows. This will give you context before you start dealing with the more technical controls.
10m
You’ll learn how signals move through the Ultimatte and what the matte is actually doing. Once that clicks, the rest of the keying workflow becomes much easier to follow.
07m
You’ll learn how to connect your sources properly so the system receives the right foreground and background feeds. This helps you avoid a lot of basic setup mistakes that can waste hours.
11m
You’ll learn the core controls that shape a usable key and what each one is there to fix. That means you can adjust the image with intention instead of randomly moving sliders.
07m
You’ll learn how to make your subject and virtual background feel like they were photographed in the same space. This is where the composite starts looking believable rather than obviously fake.
05m
You’ll learn how to save good working setups and bring them back quickly on later shoots. That makes your workflow faster, more repeatable, and far less dependent on rebuilding everything from scratch
10m
You’ll pick up more advanced fixes for difficult edges, spill, and other common problem areas. These are the kinds of practical adjustments that help rescue shots when the easy settings are no longer enough.
09m
You’ll learn what camera tracking is and why static composites and moving-camera composites are two very different challenges. This gives you the context for everything that follows in the tracking workflow.
11m
You’ll learn why your lens needs to be understood by the system if you want accurate virtual camera movement. You’ll also see when lens profiling matters most and what goes wrong when it is skipped.
10m
You’ll compare tracking systems based on practical criteria like reliability, workflow, and cost. That will help you judge the options more realistically instead of choosing based on marketing alone.
09m
You’ll see why Red Spy made sense for this specific studio setup and what problems it solved. That gives you a real-world example of how to think through your own tracking choices.
09m
You’ll learn how to mount and rig the tracking hardware so your offsets stay stable and predictable. Small physical mistakes here can break the whole system, so this lesson helps you avoid them.
13m
You’ll learn how to calibrate the tracking system in software so it behaves properly once shooting starts. This is the part that turns a connected system into a usable one.
11m
You’ll go deeper into creating a lens profile that gives Unreal the information it needs to line up the shot accurately. This lesson helps you understand how precision here affects everything downstream.
08m
You’ll learn how to send tracking data into Unreal and confirm that the engine is responding correctly. Once this is set up properly, your virtual camera movement can finally match the real one.
07m
In this lesson, you'll learn what genlock is and why it's essential for keeping every device in your virtual production pipeline perfectly in sync. You'll discover how genlock locks video signals to a shared reference, preventing tearing, frame mismatches, and timing drift between cameras, LED walls, and the rendering engine. Understanding this concept is key to delivering clean, stable output on set.
12m
You’ll get a set of practical tracking lessons that come from real setup experience, not idealised diagrams. These tips are designed to help you work faster, troubleshoot earlier, and make the whole process less fragile.
08m
You’ll learn how to record the final composited image in a way that is reliable enough for real productions. This gives you a clean master output you can trust when the shoot is finished.
07m
You’ll learn why it can be smart to record more than just the final composite. Having backup layers gives you more options when something needs fixing in post.
11m
You’ll learn how and why to record the Unreal background separately from the final composite. This adds flexibility later if you need to rework the image or rebuild parts of the shot.
09m
You’ll learn how live switching fits into a virtual production workflow and when it can save time in multi-camera shoots. This is especially useful if you want faster turnarounds and less editing later.
04m
You’ll learn how to route and capture audio properly so it does not become the weak link in the production. Good picture will not save bad sound, so this lesson helps you protect the whole result.
Biro Florin is a serial entrepreneur and founder of Masterwork Media, a virtual production company creating completely virtual series, podcasts, and commercials.
Make a commitment to becoming a better filmmaker, today. Seven-day money-back guarantee (view full terms here).
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